I would highly recommend getting ES 2 if you’ve played GOF2. On the Mining front, it’s totally different from GOF2, there are specific nodes of crystals/ore that you have to shoot at, no more docking on asteroids to mine.Ĭredit wise, I’ve never gotten into a credit issue in ES2, just playing the main storyline alone gives me a ton of random stuff that I sell to buy other stuff. On the trading front, I have not touched it at all, I have not intentionally traded items across stations, and also there didn’t seem to be a comparison of prices like in GOF2, so the main use of commodities would be for side quests or for use on perks. For ES2, let’s say you have a railgun and a scatter, you can switch within the two depending on the range instead of having both firing together.Įnemies are pretty decent, you can actually tell the different classes of enemies unlike GOF2 where they all seem to be the same. In terms of fighting, ES2 fires 1 set of weapons at a time, while GOF2 allows you fire all weapons equipped at once. In direct comparison, both have pretty good storylines, ES2 is still in the works but pretty good story up till now. In case you did know, both games are made by the same developers if I’m not wrong. There is a free demo on steam if you’d like to try it. Where kinetic deals damage to armour only, and energy to shields only. As each weapon has both a kinetic DPS value and energy DPS value. This is largely due to the fact that they all have a limited energy capacity, but also to add more depth to the combat. ES2 doesn’t go for this approach, and instead you equip the primary weapons you want to use and swap to them when you need to. In terms of combat, GoF2 would allow you to pick multiple weapons and fire them all simultaneously. So you obtain uncommon equipment upto legendary (which is yet to be implemented). There is also a loot system with different rarities. So really in terms of mix and matching, there’ll be 100+ easily. Each subclass of ship’s will have various wings, and can be customised with a variety of colours and decals. None of which is outright better than the other and can be thought of as a class in an RPG. For this reason, ES2 has 9 subclasses of ships (3 light, 3 medium and 3 heavy). GoF2 had a lot more variety of ships to fly, however RFG realised that a lot of effort were put into the various ships but a lot of them would be ignored due to nature of how some were better than others. Think of it like a first person shooter, but with a ship instead. Your ship can also strafe and boost in any direction. So hold W to go forward, let go and your ship will come to a stop. GoF2’s ship would control using a throttle based approach, whilst in ES2 the ships control using 6DOF. Albeit in less systems overall (Quality > Quantity). However ES2 is on a bigger scale in nearly every way with more fleshed out locations and systems. The two games are similar in the sense they are both arcade dog shooters with a main story. You might know this but GoF2 (and the first one) was made by the developers at RFG, back when they were at Fishlabs.
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